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Ten Ways Fantasy Baseball and Real Baseball Differ by David Luciani
Published December 18
Ten Ways Fantasy Baseball and Real Baseball
Differ
by David Luciani
Published December 18, 2001
A reader wrote me an interesting note this week, in which he
argued that he would make a better General Manager than most of the guys who are
filling the role in the majors right now. Now I'm not one to argue with
this reader for a number of reasons. Firstly, there are a few
"real" GMs, who shall remain nameless, who are not the best at what
they do, either because they burn bridges or because they think
one-dimensionally.
Having said that, the basis for this reader's claim was that he
had "won his fantasy league seven years in a row" and that
"evidence such as this is all he needs." The self-admitted
arrogant reader went on to identify several real-life trades he would never have
made and thus used these, among other items, as ammunition to support his claim.
I am in no position to say that this reader is wrong but it did
cause me to step back and consider a few differences between the real sport and
the fantasy game so many baseball fans now play. Though many readers are
already aware of some differences, the reader's email inspired me to identify
ten key differences between real baseball and the fantasy leagues. I am
certain there are many others but perhaps there are a few here you may not have
considered:
1. Real Baseball Actually Plays the Games: I list
this first because without question, it is the single most significant
difference between the fantasy leagues and the big leagues. Real baseball
is not about having the best statistical team, though often the most successful
team will also have great numbers. Everything else fantasy baseball
attempts to do, sometimes successfully, is to emulate real baseball. The
real game weighs everything perfectly because everything is played on the field
under the real rules of baseball, nothing else.
2. Chemistry Matters: The Yankees and Diamondbacks were
excellent examples of great teams that probably would have done well as fantasy
rosters but also possessed something extra. Whatever that
"thing" is that we can't exactly put a name to with these two teams,
and you may call it what you will, it's something that doesn't exist in fantasy
baseball.
3. Owners Influence the GMs: Anyone who thinks they
would be a great GM should look to the recent example in Anaheim where the trade
of Darin Erstad to the White Sox was vetoed by the top brass. Peter
Angelos kept a heavy reign on one of the best GMs in the game, Pat Gillick, in
his tenure in Baltimore. George Steinbrenner for years was a huge
influence on the success (and lack of it) in New York. If you want to
simulate this in fantasy baseball, try not actually owning the fantasy baseball
team and giving the right of veto, to your spouse perhaps, as the phone rings at
3 AM with a trade proposal.
4. Balance Matters: Many a fantasy team has won its
league without a single great reliever and indeed, I found in some online
leagues in 2000 and 2001, that some participants were willing to forego the
grand prize and the saves category only to win their individual league.
Put a team on the field that doesn't have a closer in real baseball and you will
not win your division.
5. The Competition is Better: Really. Many
people have written me to tell me that they've consistently won their fantasy
league and my first question is: Who are you playing against that they can't get
a single win in there one of these years? It's not to say that the
competition is weak but fantasy leaguers should at least consider it possible
that there's not a Pat Gillick, for example, in their league.
6. The Manager Matters: I've not been an advocate
that the manager matters as much as the GM does but it does make a difference
when a manager knows how to squeak that extra little bit out of their team.
That's not to refer only to the individual game and strategy but to also
recognize that a manager can actually change the performance of his players.
Jim Leyland and Whitey Herzog are two great examples of managers who always
managed to get a little bit extra out of their players.
7. Trades Are Harder to Make: In real baseball, there is
an incredible amount of negotiation that goes into a potential trade, including
how it will affect a player and how salaries impact a team. Typically,
fantasy leaguers only consider salary before the start of the season and they
never have to worry about whether a player moving his home 3,000 miles means
anything to anyone. Beyond that, real GMs are much more careful and there
are far too many fantasy GMs that freely take risks on players, often
reacquiring the same players within six months of a deal. Those are the
ones that often involuntarily help someone else win their league.
8. Player Development is Part of Real Baseball: At
least for the first five to six years of a player's career, the real GM has to
oversee a huge scouting and development team that is responsible for taking a
raw product straight off of a high school or college field and developing them
into a player capable of playing at the highest level. This element is
non-existent in fantasy baseball, even in games that emulate real life by
simulating games. The player and their skill is ultimately based on how
well the "real life" team developed the fantasy player.
9. The Minor Leagues: Distantly related to the
above point, most fantasy leagues do not have a farm system and this means that
a "fantasy" GM is only required to know about 800-1000 players of
importance. A real GM will take interest in at least several thousand
players, scattered around both the minor leagues and in other organized and
semi-organized baseball leagues, not to mention the teenagers they have to know
about as the amateur draft approaches. Real GMs pluck the occasional
diamond in the rough. It's worth considering that though Ichiro Suzuki was
a great player in Japan, one can only speculate how many fantasy GMs would have
known enough to go over to Japan and bring him to the US, as opposed to others.
10. Success is Cyclical: In real baseball, if your
team doesn't win, the fans stop coming and eventually attendance declines enough
that it severely impacts the bottom line. That in turn leads to a lower
payroll and you get a team such as what the Toronto Blue Jays were in the early
1990s or the Minnesota Twins of the late 1980s becoming exactly what they are
now. The vicious cycle that is baseball heavily rewards and penalizes the
good and bad teams and in fantasy baseball, a bad team can easily turn around
and start with a fresh and equal budget in a subsequent year. That's just
not reality in real baseball.
Having identified all these points, let me clarify that none of
this is a criticism of fantasy baseball. Most readers know that I am a
great fan of the hobby. It just seemed from a few comments I received
recently that some distinguishing characteristics of the two sports, real and
fantasy, were worth examining.
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